Sabtu, 13 Maret 2010

Android NDK r3

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The third promulgation of the Android Native Development Kit (NDK) is today available for download from the Android developer site.

It crapper be used to direct devices running Android 1.5 and higher. In addition to a few bug fixes and improvements, this promulgation includes the following newborn features:

Toolchain improvement

The toolchain binaries hit been refreshed for this promulgation with GCC 4.4.0, which should create slightly more auto and economical organisation cipher than the preceding one (4.2.1).

Note that the GCC 4.4.0 C++ frontend is more pedantic, and may refuse to compile destined rare and invalid template declarations that were acknowledged by 4.2.1. To alleviate the problem, this NDK still provides the 4.2.1 binaries, which crapper optionally be used to build your organisation code.

OpenGL ES 2.0 support

Applications targeting Android 2.0 (API take 5) or higher crapper today directly admittance OpenGL ES 2.0 features. This brings the ability to control graphics performance through vertex and fragment shader programs, using the GLSL graduation language.

A newborn unimportant sample, titled "hello-gl2", demonstrates how to intercommunicate a ultimate polygon using both shader types.

Name simplification

This NDK promulgation is meet titled "r3", for "Revision 3", to inform that it is not restricted to a specific Android platform/API level. Some developers intellection that the preceding release's name (1.6_r1) was confusing and indicated that it could only be used to direct Android 1.6, which was not true.

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