The third promulgation of the Android Native Development Kit (NDK) is today acquirable for download from the Android developer site.
It crapper be utilised to direct devices running Android 1.5 and higher. In addition to a some bug fixes and improvements, this promulgation includes the following newborn features:
Toolchain improvement
The toolchain binaries hit been refreshed for this promulgation with GCC 4.4.0, which should generate slightly more auto and efficient organisation cipher than the preceding one (4.2.1).
Note that the GCC 4.4.0 C++ frontend is more pedantic, and haw refuse to compile destined thin and invalid template declarations that were accepted by 4.2.1. To alleviate the problem, this NDK ease provides the 4.2.1 binaries, which crapper optionally be utilised to physique your organisation code.
OpenGL ES 2.0 support
Applications targeting Android 2.0 (API level 5) or higher crapper today directly access OpenGL ES 2.0 features. This brings the ability to control graphics performance finished acme and fragment shader programs, using the GLSL graduation language.
A newborn unimportant sample, named "hello-gl2", demonstrates how to intercommunicate a ultimate triangle using both shader types.
Name simplification
This NDK promulgation is meet titled "r3", for "Revision 3", to indicate that it is not limited to a limited Android platform/API level. Some developers thought that the preceding release's name (1.6_r1) was confusing and indicated that it could exclusive be utilised to direct Android 1.6, which was not true.
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