The third promulgation of the Android Native Development Kit (NDK) is today acquirable for download from the Android developer site.
It crapper be utilised to direct devices running Android 1.5 and higher. In addition to a few bug fixes and improvements, this promulgation includes the following new features:
Toolchain improvement
The toolchain binaries have been refreshed for this promulgation with GCC 4.4.0, which should create slightly more auto and efficient organisation code than the preceding one (4.2.1).
Note that the GCC 4.4.0 C++ frontend is more pedantic, and may respond to make destined thin and uncollectible template declarations that were acknowledged by 4.2.1. To alleviate the problem, this NDK still provides the 4.2.1 binaries, which crapper optionally be utilised to physique your organisation code.
OpenGL ES 2.0 support
Applications targeting Android 2.0 (API take 5) or higher crapper today direct access OpenGL ES 2.0 features. This brings the knowledge to control graphics rendering finished vertex and fragment shader programs, using the GLSL graduation language.
A new trivial sample, titled "hello-gl2", demonstrates how to intercommunicate a ultimate triangle using both shader types.
Name simplification
This NDK promulgation is meet titled "r3", for "Revision 3", to inform that it is not limited to a limited Android platform/API level. Some developers thought that the preceding release's study (1.6_r1) was unclear and indicated that it could exclusive be utilised to direct Android 1.6, which was not true.
Enjoy!
Generated by best funky, gaul abizz.
Powered by Mas BAsy.
Tidak ada komentar:
Posting Komentar