The third release of the Android Native Development Kit (NDK) is today acquirable for download from the Android developer site.
It crapper be used to direct devices running Android 1.5 and higher. In addition to a some bug fixes and improvements, this release includes the mass newborn features:
Toolchain improvement
The toolchain binaries hit been refreshed for this release with GCC 4.4.0, which should create slightly more compact and efficient organisation cipher than the preceding digit (4.2.1).
Note that the GCC 4.4.0 C++ frontend is more pedantic, and haw respond to compile certain thin and invalid template declarations that were accepted by 4.2.1. To assuage the problem, this NDK ease provides the 4.2.1 binaries, which crapper optionally be used to physique your organisation code.
OpenGL ES 2.0 support
Applications targeting Android 2.0 (API level 5) or higher crapper today directly admittance OpenGL ES 2.0 features. This brings the knowledge to control graphics performance finished vertex and fragment shader programs, using the GLSL shading language.
A newborn unimportant sample, named "hello-gl2", demonstrates how to render a simple triangle using both shader types.
Name simplification
This NDK release is just titled "r3", for "Revision 3", to indicate that it is not restricted to a specific Android platform/API level. Some developers intellection that the preceding release's study (1.6_r1) was unclear and indicated that it could exclusive be used to direct Android 1.6, which was not true.
Enjoy!
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