The third promulgation of the Android Native Development Kit (NDK) is today available for download from the Android developer site.
It crapper be utilised to direct devices running Android 1.5 and higher. In constituent to a few fault fixes and improvements, this promulgation includes the following newborn features:
Toolchain improvement
The toolchain binaries have been refreshed for this promulgation with GCC 4.4.0, which should generate slightly more compact and efficient machine cipher than the preceding digit (4.2.1).
Note that the GCC 4.4.0 C++ frontend is more pedantic, and may respond to compile destined thin and invalid template declarations that were acknowledged by 4.2.1. To alleviate the problem, this NDK ease provides the 4.2.1 binaries, which crapper optionally be utilised to physique your machine code.
OpenGL ES 2.0 support
Applications targeting Android 2.0 (API take 5) or higher crapper toda y directly access OpenGL ES 2.0 features. This brings the ability to control graphics rendering finished acme and fragment shader programs, using the GLSL graduation language.
A newborn trivial sample, named "hello-gl2", demonstrates how to intercommunicate a simple polygon using both shader types.
Name simplification
This NDK promulgation is just called "r3", for "Revision 3", to inform that it is not restricted to a specific Android platform/API level. Some developers intellection that the preceding release's name (1.6_r1) was unclear and indicated that it could only be utilised to direct Android 1.6, which was not true.
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