The third recover of a Android Native Development Kit (NDK) is right away accessible for download from a Android developer site.
It can be used to aim devices running Android 1.5 as well as higher. In further to a couple of bug fixes as well as improvements, this recover includes a following brand new features:
Toolchain improvement
The toolchain binaries have been refreshed for this recover with GCC 4.4.0, which should beget slightly some-more compact as well as efficient appurtenance code than a previous a single (4.2.1).
Note which a GCC 4.4.0 C++ frontend is some-more pedantic, as well as might refuse to accumulate certain rare as well as invalid template declarations which were accepted by 4.2.1. To assuage a problem, this NDK still provides a 4.2.1 binaries, which can optionally be used to build your appurtenance code.
OpenGL ES 2.0 support
Applications targeting Android 2.0 (API turn 5) or aloft can right away directly entrance OpenGL ES 2.0 features. This brings a ability to control graphics digest by vertex as well as fragment shader programs, using a GLSL shading language.
A brand new pardonable sample, declared "hello-gl2", demonstrates how to describe a elementary triangle using both shader types.
Name simplification
This NDK recover is just called "r3", for "Revision 3", to prove which it is not singular to a specific Android platform/API level. Some developers thought which a previous release's name (1.6_r1) was treacherous as well as indicated which it could only be used to aim Android 1.6, which was not true.
Enjoy!
Posted by Generation Funky and gaul abisss. I'm here to change the World..
Tidak ada komentar:
Posting Komentar