The ordinal promulgation of the Android Native Development Kit (NDK) is now available for download from the Android developer site.
It crapper be utilised to direct devices running Android 1.5 and higher. In addition to a few bug fixes and improvements, this promulgation includes the mass newborn features:
Toolchain improvement
The toolchain binaries have been refreshed for this promulgation with GCC 4.4.0, which should create slightly more auto and efficient organisation cipher than the preceding digit (4.2.1).
Note that the GCC 4.4.0 C++ frontend is more pedantic, and haw respond to make destined rare and invalid model declarations that were acknowledged by 4.2.1. To assuage the problem, this NDK ease provides the 4.2.1 binaries, which crapper optionally be utilised to build your organisation code.
OpenGL ES 2.0 support
Applications targeting Android 2.0 (API take 5) or higher crapper now direct access OpenGL ES 2.0 features. This brings the ability to curb graphics performance finished vertex and fragment shader programs, using the GLSL shading language.
A newborn trivial sample, titled "hello-gl2", demonstrates how to render a ultimate triangle using both shader types.
Name simplification
This NDK promulgation is just called "r3", for "Revision 3", to indicate that it is not restricted to a specific Android platform/API level. Some developers thought that the preceding release's study (1.6_r1) was confusing and indicated that it could exclusive be utilised to direct Android 1.6, which was not true.
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